

Infantry was my favourite, standardised with a BAR assault rifle or the iconic M1 Garand, each fitted with a bayonet for up-close and personal encounters. The beta showed the new class system called ‘Divisions’ acting very much like the Rigs in Advanced Warfare, and each Division has its own load-out. Saving Private Ryan is one of my all-time favourite movies, it got it right from those first twenty minutes, the D-Day landings, and I’ve got a feeling we are going to see just how real it was from a first-person perspective.

I myself love World War II, the era and countless iconic battles and events fascinate me, and I have a feeling that Call of Duty is going to show me just how real it was. It’s a hauntingly real sight, one that would take you to that place, at that time. Look out to sea on the Gibraltar map and you can see Allied battleships floating dormant as fighter planes zip past through the air above. The developers, Sledgehammer Games, weren’t wrong when they said they researched every battle to death. I only played three maps, but what I saw was dripping with authenticity.

We got to see how it plays, how it felt, how it looked, and I was blown away. The beta was our first real glimpse at Call of Duty: WWII in action. It’s ready for it, Call of Duty is going back to World War II, and it’s taking no prisoners and smashing Nazi skulls without a second thought. It’ll no doubt get its fair share of haters, Battlefield fans blowing up Call of Duty’s rear end claiming how it’s copying it by going back to the past. In terms of gameplay, it’s still the Call of Duty we all know and love. Now, I’m not going to sit here and tell you how amazingly different it is because, I’ll get this out of the way now, it’s not. So the Call of Duty: WWII Private Beta is upon us, and did I have quite the ride.
